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another good tip, as i am a definate offensive player alot of the time, using ...


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  #51  
Old 09-25-2008, 10:12 PM
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another good tip, as i am a definate offensive player alot of the time, using the rocket jump, the one thing i find, are engineers SG's. in the same place that i just blew them up!!! eng's rotate the location of your SG's. will make a difference with attacking battlement jumpers!!
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  #52  
Old 09-25-2008, 10:23 PM
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Quote:
Originally Posted by Jack View Post
Also, battle-medic competitions with Verge are easy. If he ever challenges you, take it and beat him into the ground with your pwn-saw.
YAY! Batlle Medics ro - wait a second...
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  #53  
Old 09-26-2008, 10:07 PM
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i think im revisiting an earlier post, but here it is again. last nite i was in a game where the same 2 people would try to walk off the battlements, get shot by 1 of 3 enemy snipers, then complain they couldnt get out of our base. USE OTHER MEANS PEOPLE. IF YOU CANT GET OFF THE BATTLEMENTS, GO THRU THE SEWER, OR RUN OUT THE LOWER ENTRANCE AFTER DROPPING DOWN THE GRATE!!! sheesh. use ur brain
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  #54  
Old 09-26-2008, 10:27 PM
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Quote:
Originally Posted by Wolfman View Post
i think im revisiting an earlier post, but here it is again. last nite i was in a game where the same 2 people would try to walk off the battlements, get shot by 1 of 3 enemy snipers, then complain they couldnt get out of our base. USE OTHER MEANS PEOPLE. IF YOU CANT GET OFF THE BATTLEMENTS, GO THRU THE SEWER, OR RUN OUT THE LOWER ENTRANCE AFTER DROPPING DOWN THE GRATE!!! sheesh. use ur brain
yea, but here's another tip "2 Snipers is pushing the limit, three or more is ridiculous".
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Old 09-30-2008, 10:35 PM
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I have a question, rather than a tip.

How come when you uber someone, sometimes a Engineer's sentry will push you back, but sometimes it won't?

Is it based on when you uber and when the sentry actually see's you, locks on and begins firing, or something else?
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  #56  
Old 09-30-2008, 10:37 PM
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Quote:
Originally Posted by Templeton Peck View Post
I have a question, rather than a tip.

How come when you uber someone, sometimes a Engineer's sentry will push you back, but sometimes it won't?

Is it based on when you uber and when the sentry actually see's you, locks on and begins firing, or something else?
It usually pushes back, you notice this allot if you jump while ubered because the sentry will send the person flying.
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  #57  
Old 09-30-2008, 10:44 PM
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Thanks Verge. I thought maybe it was effected by what you did. I guess not.
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Last edited by Templeton Peck; 09-30-2008 at 11:32 PM.
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  #58  
Old 10-01-2008, 01:35 AM
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Quote:
Originally Posted by The Verge View Post
yea, but here's another tip "2 Snipers is pushing the limit, three or more is ridiculous".
More than 2 snipers watching the bridge is somewhat of a waste (depending on skill levels involved, and if they're all up top or not.) Sniper is great for defense if you have twitch reaction times though, as I get a lot of kills watching the sewer too, from the edge of the hay room (when I hear a rush coming or happen to miss a group crossing the bridge.)

A sniper is just as useful as you make them. Usually 3 good snipers can make the other team give up on offense entirely. After you notice the flow of enemies has slowed, switch to something else and play offense (or try to get to the top of their sewer and snipe from inside their base )

Last edited by Cloud; 10-01-2008 at 01:38 AM.
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  #59  
Old 10-03-2008, 04:48 PM
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Quote:
Originally Posted by Tchopitoulas View Post
If I ever become a good Sniper, you won't have the CHANCE to even move out of your base, let alone fire a rocket!!!
just watch for my shovel tcho....

and yes i suck at smiper, just spending time playing is the only thing i know of to help...experience



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Last edited by StabMasterArson; 10-03-2008 at 04:51 PM. Reason: discombobulation
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